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JaC k
Junior Member
Join Date: Jul 2016
Location: Egypt
Old 11-26-2020 , 03:50   Re: Zombie Escape Mod [ReHLDS, ReGameDLL & ReAPI]
Reply With Quote #39

Updated to V1.6

Changelogs for v1.5 (Aug-2019), v1.6 (Nov-2020):


  1. Replaced numbers with team names in ze_core.sma.
  2. Teamscore in scoreboard will always be the same as HUD Score.
  3. Game Start Pre forward, for more modes support.
  4. Added knockback natives (Get/set/reset).
  5. Fixed Unknown command: zombie_knife in player console.
  6. Added gravity natives (Set/reset).
  7. Fixed ze_get_round_number() to return right round number.
  8. Fixed countdown to go with freeze time.
  9. Fixed the countdown sound to go with HUD countdown.
  10. Fixed round restart on player join as Dead T.
  11. Fixed round time check, game rule.
  12. Added one more translation (Turkish).


  1. Generalized coins table for other plugins usages (For general use like Statistics Website).
  2. Added Russian, Romanian translations.
  3. Added global limit for Extra-Items.
  4. Added nightvision for spectators and fixed minor bugs in nightvision and lighting.
  5. Removed countdown sound and message if game not started.
  6. Fixed disconnect all player and there is only one human rule.
  7. Some improvements in core.
  8. Fixed ze_zombie_appear() called many times + some optimization.
  9. Fixed infected pre & post forwards, now more efficient (Called one time and called in all cases now).
  10. Added new native to remove zombie countdown message.
  11. Minor improvements and small fixes (general).
  12. Improvements in speed rank system.
  13. Added return values for general forwards ZE_CONTINUE and ZE_STOP.

Last edited by JaC k; 11-26-2020 at 03:55.
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