Quote:
Originally Posted by ConnorMcLeod
LIES
Code:
// When touched, a hurt trigger does DMG points of damage each half-second
void CBaseTrigger :: HurtTouch ( CBaseEntity *pOther )
{
float fldmg;
if ( !pOther->pev->takedamage )
return;
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I meant traceattack way, not godmode way.
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