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[L4D2] Precache model after round start?
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edwinvega86
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Join Date: Feb 2016
07-19-2019 , 23:37 Re: [L4D2] Precache model after round start?
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thanks LUX for the information, although maybe I will ramdomizar the precache of the models and block the boxes of the models not precache. this would be in some maps that give me error, sorry English.
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