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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 11-29-2016 , 06:16   Re: [L4D2] Different Ammo Packs
Reply With Quote #16

Quote:
Originally Posted by KIRINYO View Post
Pppppppppppplllllllllleeeeeeeaaaaaaaaasssssss ssse check http://core-ss.org/forum/threads/280/
Honestly, this plugin doesn't have anything to do with the link you posted. In fact, it was coded from scratch and the idea behind it was when I played from servers with these neat boxes.

If you look at the source of this plugin and from the link, it's completely different and I can tell you mine is better.

Quote:
Originally Posted by Krufftys Killers View Post
L 11/22/2016 - 00:03:02: SourceMod error session started
L 11/22/2016 - 00:03:02: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:02: Error log file session closed.
L 11/22/2016 - 00:03:20: SourceMod error session started
L 11/22/2016 - 00:03:20: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:20: [SM] Exception reported: Entity 1 (1) is invalid
L 11/22/2016 - 00:03:20: [SM] Blaming: different_ammo_packs-l4d2.smx
Quote:
Originally Posted by Dominatez View Post
I have this appearing.

[SM] Native "KillTimer" reported: Invalid timer handle 70aa045a (error 1)
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 239, different_ammo_packs-l4d2.sp::OnRoundStart()

[SM] Native "GetEntPropVector" reported: Entity 4 (4) is invalid
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 828, different_ammo_packs-l4d2.sp:isplayFireworks()

Any ideas ?
Already fixed them. Please wait for an update because I'm adding more box types.

Last edited by cravenge; 11-29-2016 at 06:35.
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