Quote:
Originally Posted by KIRINYO
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Honestly, this plugin doesn't have anything to do with the link you posted. In fact, it was coded from scratch and the idea behind it was when I played from servers with these neat boxes.
If you look at the source of this plugin and from the link, it's completely different and I can tell you mine is better.
Quote:
Originally Posted by Krufftys Killers
L 11/22/2016 - 00:03:02: SourceMod error session started
L 11/22/2016 - 00:03:02: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:02: Error log file session closed.
L 11/22/2016 - 00:03:20: SourceMod error session started
L 11/22/2016 - 00:03:20: Info (map "c2m3_coaster") (file "errors_20161122.log")
L 11/22/2016 - 00:03:20: [SM] Exception reported: Entity 1 (1) is invalid
L 11/22/2016 - 00:03:20: [SM] Blaming: different_ammo_packs-l4d2.smx
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Quote:
Originally Posted by Dominatez
I have this appearing.
[SM] Native "KillTimer" reported: Invalid timer handle 70aa045a (error 1)
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 239, different_ammo_packs-l4d2.sp::OnRoundStart()
[SM] Native "GetEntPropVector" reported: Entity 4 (4) is invalid
[SM] Displaying call stack trace for plugin "different_ammo_packs-l4d2.smx":
[SM] [0] Line 828, different_ammo_packs-l4d2.sp: isplayFireworks()
Any ideas ?
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Already fixed them. Please wait for an update because I'm adding more box types.