Quote:
Originally Posted by nomy
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Quote:
Originally Posted by Franc1sco
New version v1.2
-Added caseSensitive value in the "Zone_IsClientInZone" native and update Slap Zones plugin for use version 1.2
-Added new native:
Code:
/**
* Get a zone position
* @String zone Zone name to search position.
* @bool caseSensitive If true, comparison is case sensitive. If false, comparison is case insensitive.
* @Float Position Array when the zone position will be copied
* @return true on successfully, false otherwise
*/
native Zone_GetZonePosition(String:zone[], bool:caseSensitive=false, Float:Position[3]);
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Now with the new native is possible make that
For make it, create a zone named "Teleport1" and other zone named "Target1", then when a client entry in the zone named "Teleport1" will be teleported to the zone "Target1"
Zones with "TeleportX" will be used for teleport players to zone "TargetX".
For example, a zone named Teleport13 will be teleport players to a zone named Target13 if that zone exist.
This is posible with this new party-plugin using the new native
DOWNLOAD HERE
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