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the asylum
Junior Member
Join Date: Mar 2010
Old 12-24-2013 , 17:01   [TF2 map enhancer] Melee Fort Plus
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hai i has a request

I maintain a series of maps called Melee Fort, and I take pride in making them the best melee maps available (it sounds absurd, I know, but I'm an absurd guy).

My philosophy on mapmaking is basically "set it and forget it" for admins. I aim to make maps that need no external tweaking to function correctly, no matter how far they deviate from the usual Valve-defined gameplay. As such, in order to strip weapons without use of plugins, I've had to send Kill inputs to the individual weapon entity names. Players getting their weapons back when their team wins the round (via func_regenerate) for epic kill sprees is also a favorite gimmick of mine that I just haven't the heart to drop.

Ever since the Pretty Boy's Pocket Pistol was introduced, however, I've had to make a compromise.

Using the func_regenerate for resupply lockers was something I really really really wanted to keep, so Caber Demos and CnD Spies wouldn't have to quickly switch classes and back again. That, and having lines of health and ammo looks really tacky. Unfortunately, the PBPP gives the Scout +25 HP, which, when unequipped, drops him back down to 125 HP, steadily decaying from 150 HP. The problem is, Scouts could simply equip the PBPP, sit inside the func_regenerate trigger brush, and wait for other players to continually trigger the kill inputs to the PBPP. Doing this, they could gain an insane amount of HP, becoming almost unkillable.

Another problem with weapon stripping, brought to my attention by someone with far greater knowledge of Source's workings than I, is the Soldier's banner items. When stripped enough times, they can kind of potentially crash the game (or so I'm told).

Now, I'm as dumb as a brick when it comes to Sourcemod, so this is where I get on my knees and start begging.

What I need is a plugin that can be activated by having mfp 1 in a map's cfg file. What I need it to do is:

- Puts the server on melee only mode via melee 1 command, takes it off melee mode via melee 0
- Killing a trigger_multiple named stripper2
- Killing a func_brush named regen_blocker
- Killing all entities named respawn_items
- Replaces the Half-Zatoichi with the Pain Train
---- If possible, for players that have the Zato equipped, give them this message string: The Half-Zaotichi is banned! Use this Pain Train Instead!
- Have this message string run periodically: This server is running Melee Fort Plus, for the optimal Melee Fort Experience

I realize that I'm asking quite a bit, but if someone could do this for me, I'd be eternally grateful.

Last edited by the asylum; 12-28-2013 at 16:20.
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