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[L4D1 & L4D2] Voice Pitch [v1.0.1 | 25-November-2021]
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Marttt
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Join Date: Jan 2019
Location: Brazil
11-17-2021 , 18:45 Re: [L4D1 & L4D2] Voice Pitch [v1.0.0 | 16-November-2021]
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@user2000
Should work on Rochelle, when a player spawns the voice is set with a random value between min and max, maybe the bot got the value near the "default" pitch which is around 100.
You can test it by typing !voiceclient Rochelle 255 and notice if the voice change.
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Last edited by Marttt; 11-25-2021 at
19:34
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