Thread
:
Pushable Object Respawn Fix
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Plugin Info:
Modification:
Category:
Approver:
Orangutanz (13)
MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
04-24-2008 , 17:46 Pushable Object Respawn Fix
#
1
Description
:
This is a simple plugin that fixes pushable object respawn bug. That bug is when you pushed some object ("func_pushable") - at new round it normaly dosn't get teleported in the standart position. Anyway, this plugin fixes that bug by teleporting thows objects back at newround to there standart positions.
Requires
:
FakeMeta
Additional info
:
Tested in Counter-Strike 1.6 with amxmodx 1.8.0. But shold work with all Half-Life mods and some lower amxx versions.
Change-Log
:
*
1.4
-
Added
: speed reset so thay will be in 100% currect position.
-
Added
: support for custom pushable entities if there classname is standart and thay are created currectly.
-
Changed
: made code much more easier (I figured out, that brush entity origin (mins/maxs variable) dosn't change - changes only there offset (origin variable)).
-
Removed
: data saving, cuz we are working only with offset, what standart data is {0.0, 0.0, 1.0} in all pushable entities.
*
1.3
-
Fixed
: rased up entity limit from 1365 to 1380.
-
Changed
: removed "stock" in front of "get_ent_origin()" and "check_size()" functions.
*
1.2
-
Added
: model and size check, so plugin will be sure, that thows entities are standart ones.
*
1.1
-
Added
: now plugin can support some older amxx versions.
*
1.0
- First release.
Attached Files
Get Plugin
or
Get Source
(func_pushable_respawn_fix.sma - 2343 views - 680 Bytes)
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Last edited by MPNumB; 04-30-2008 at
05:36
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