Quote:
Originally Posted by psychonic
Updated GetMapDisplayName to to match game on Windows. (Uses backslashes)
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GetMapDisplayName is actually new in 1.8 as it never got ported to 1.7.
For people who don't know what it is, it's a function to get a "nice" name for Workshop maps.
Signature is
Code:
native bool GetMapDisplayName(const char[] map, char[] displayName, int maxlen);
It will only return false if the map isn't found.
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