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[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
06-22-2013 , 23:45 Re: [ L4D2 ] Ready Up v2.6 [Module Support] [6/02/13]
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Hi There;
I had never coded this in as an option, since I used my team manager plugin in conjunction with it, which then handled which config was loaded based on game type. However, if you're in a position where you would be unable to use team manager, I can always add in a cvar split for survival modes. (The perks to team manager having different configs completely for each game type that you list in its config file is you can completely change the value of all cvars, as in survival, you may want a continuous timer for ready up period where players cannot ready up and must wait the entire period, as forcing the ready up screen would make it difficult to build.)
Last edited by Skyy; 06-22-2013 at
23:46
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