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[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
06-22-2013 , 02:11 Re: [ L4D2 ] Ready Up v2.6 [Module Support] [6/02/13]
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Skyy, do you have any plans to separate the preparation time for regular campaign and survival mode? When paired with fort spawner, this plugins's cooldown time for survival is a bit inadequate in that I have to set the same amount of time in survival as in campaign.
For building servers, it might be more appropriate to set a separate, customizable time cvar for survival maps (i.e. 5 minutes before round starts).
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