Quote:
Originally Posted by PatriotGames
Thank you for the suggestion!
That pointed me in the right direction and after looking through the events on the wiki and those listed by Disawar1's plugin, I decided to test round_start. By adding a small delay this event does exactly what I was looking for and fires before the players leave the start area.
Not sure why the round_start event is not listed on the Sourcemod Left 4 Dead 2 events wiki.
Thank you again,
PG
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round_start would only be listed if it was different from the
Generic Source Events version. Same with player_hurt, player_death, etc...
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