Quote:
Originally Posted by Fyren
Older verions of the compiler had issues where it reported errors as happening on the next line, which could end up reporting the error as being in the wrong file if the next line had an #include or the last line inside an include. Maybe that's what happened with your code since the next non-blank, non-comment line is an include.
The 1.8 compiler is probably years old at this point, so it's missing fixes like that. I have no idea about pointing SPEdit at a newer version.
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So, should I start by download the new sourcemod version and use that compiler that comes with it?
Or what if I change all the main sourcemod includes and the spedit compiler on the %appdata&? What do u recommend.
Another thing. I did the same thing but just tested out this version:
PHP Code:
#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "SpirT"
#define PLUGIN_VERSION "1.0"
char firesound[] = "weapons/ak47/ak47_01.wav";
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#pragma newdecls required
public Plugin myinfo =
{
name = "[SpirT] Custom Weapon Fire Sounds",
author = PLUGIN_AUTHOR,
description = "This plugin allows a client to change his weapon fire sound WARNING: For client, it would play the sound that he choosed and the client sided sound, because that cannot be changed (i think)...",
version = PLUGIN_VERSION,
url = "https://paypal.me/spirtcfg"
};
public void OnPluginStart()
{
HookEvent("weapon_fire", OnWeaponFire);
}
public Action OnWeaponFire(Event event, char[] name, bool dontBroadCast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(CheckCommandAccess(client, "weapon_vip_firesound", ADMFLAG_ROOT))
{
char weapon[64];
GetClientWeapon(client, weapon, sizeof(weapon));
if(StrEqual(weapon, "weapon_knife_ct") && StrEqual(weapon, "weapon_knife_t"))
{
SetWeaponFireSound();
}
}
}
void SetWeaponFireSound()
{
AddNormalSoundHook(SoundHookAk);
}
public Action SoundHookAk(int clients[64], int &numClients, char sound[PLATFORM_MAX_PATH], int &entity, int &channel, float &volume, int &level, int &pitch, int &flags)
{
if(StrContains(sound, "weapons/knife/knife_hit"))
{
EmitSoundToAll(firesound, entity, channel, level, flags, volume, pitch);
}
}
And it didn't work. It didn't play the sound when I hit something, what should I do?
Best Regards,
SpirT.
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