@flyen16
Can you tell me why are you using
get_user_attacker() ?
Code:
public eDeath( )
{
new iVictim = read_data( 2 )
new weapon, hitplace, attacker = get_user_attacker(iVictim,weapon,hitplace)
if(hitplace == HIT_HEAD)
Using
DeathMsg event, the killer is provided in the first argument (
read_data(1) ) and to know if it's a headshot, it's provided in the third argument (
read_data(3 ) ). And to know the weapon, see the fourth argument.
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