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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 10-23-2009 , 07:24   Re: [TF2] PropHunt (the Original)
Reply With Quote #15

Quote:
Originally Posted by Jindo View Post
Looking great, although I recently spent a few days setting up PropHunt on my server (with plenty of thanks to Geit), I'd have gladly waited if I knew you were this close to releasing.
We were testing stability on as many platforms as possible, which is why I we weren't asking people to wait, it was a pleasure to help out.

Quote:
Originally Posted by Jindo View Post
Also, I've noticed these PushArrayString lines which are required for new maps (and a similar part where the timer is set), you could most definitely set it up to read from a config.
That's on the to-do list, I think. - has been for a while.

Quote:
Originally Posted by Jindo View Post
If I were to change this plugin and replace the one I currently have, would anything like the PropHunt stats stop working?
You'd lose the stats if you upgraded to 1.0 - We are planning to give out the includes for the stats system to all servers who have hosted the prophunt closed beta. - This will be happening over the weekend.
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