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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
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Psyk0tik
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Join Date: May 2012
Location: Homeless
11-21-2017 , 04:02 Re: [L4D & L4D2] Anti-Speedrunner System (v10.0, 11-21-2017)
#
28
Version 10.0 is out!
Changes
1. Optimized code a bit.
2. Added a check for the Incapacitation system for
OnMapStart()
and
OnPluginStart()
, in case the map transitions while there are incapacitated survivors in the saferoom.
3. Fixed an error where the Incapacitation system would not work if the Keyman system was off.
4. Fixed an error that prevented the Incapacitation system from re-enabling the other systems.
5. Added 3 cvars to enable/disable the Incapacitation system from re-enabling the other systems even if they are off by default.
6. Renamed the
_tank_alive
suffix to
_tank
to shorten some cvars.
7. Renamed
l4d_ass_teleport_count_bots
to
l4d_ass_teleport_bots
.
8. Edited
l4d_ass_keyman_spam
to now enable/disable the anti-spam procedure for both beginning and ending saferoom doors.
9. Added a cvar to enable/disable the ability to close beginning saferoom doors once opened.
10. Added a cvar to enable/disable the anti-spam procedure affecting ending saferoom doors.
Please redownload the plugin from the first post and delete your l4d_anti-speedrunner.cfg!
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Last edited by Psyk0tik; 11-21-2017 at
04:03
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