Update.
Code:
fm_find_ent_by_model(index, const class[], const model[])
fm_find_ent_in_sphere(index, const Float:origin[3], Float:radius)
fm_find_ent_by_edict(index, value, type = pev_owner)
fm_get_user_weapon_entity(index, weapon = 0)
fm_kill_entity(index)
bool:fm_strip_user_gun(index, wid = 0, const wname[] = "")
fm_strip_user_gun is a port of my strip_user_gun function (slightly modified) which uses some other fm_* functions from the list above.
You can test this and other functions using fakemeta_util_test.sma plugin which can be found at the first post of this thread.
Also i've added a fm_is_in_viewcone note and made insignificant change in this function.
Now replies.
v3x: Yes, fm_find_ent_by_* functions works not exactly but in very similar way as in engine module. And thanks for the contributions, will add that in next edition.
Greenberet: :)
Cheap_Suit: thanks!
organizedKaoS: Not only. Currently we have 2 HLSDK functions, 4 my custom functions and 4 engine-like functions.