PHP Code:
set_user_frags(0, 0);
cs_set_user_deaths(0, 0);
-->
PHP Code:
for(new i = 1; i <= g_MaxPlayers; i++)
{
if(is_user_connect(i)
{
set_user_frags(i, 0)
cs_set_user_deaths(i, 0)
}
}
Maybe with index 0... will reset frags and deaths of all players but... don't know if is correct... i think, no.
-------------------------------
PHP Code:
case 3:
{
return PLUGIN_HANDLED;
}
Why this?
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