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[L4D2]About the usage of SDKCall
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Psyk0tik
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Join Date: May 2012
Location: Homeless
08-09-2021 , 19:03 Re: [L4D2]About the usage of SDKCall
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I can't seem to toggle the sound myself, but I didn't test much.
For blocking, I would just recommend patching the function call itself. Can't think of a way right now to toggle the sound while it's already playing.
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