Associating a selection with a string really only works when using an integer-sized enum since it's an identical association. 0 in the enum corresponds to index 0 in the string array, and so on. This is not as easily done using bit-fields. Technically this will work if you allowed only 1 Option selection per player, but when allowing multiple, this will not work without checking if each individual bit exists and adding the option name to the string.
Your enum:
Code:
Option1 = 1
Option2 = 2
Option3 = 4
Option4 = 8
Option5 = 16
PHP Code:
new const MenuOptions[ Options ][] =
This will result in an array sized at [ 32 * string size ] while you would only use [ 5 * string size ], which is a waste of memory.
You would also need to define your Options names like this:
PHP Code:
new const MenuOptions[ Options ][] =
{
"",
"Option 1", // 1
"Option 2", // 2
"",
"Option 3", // 4
"",
"",
"",
"Option 4", // 8
"",
"",
"",
"",
"",
"",
"",
"Option 5", // 16
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
};
IMO, at your skill level you may be better off using an array of integers to store which option(s) a player has selected. I'm not saying what you want is not doable, but I'm not sure you will be able to do this yourself.
__________________