Haha wow I completely read that math wrong
Anyway since you're overwriting normal p hysics in that tick, you may need to manually add velocity from the booster on that one slope on arcane:
PHP Code:
float xynormal[3];
xynormal[0] = vNormal[0];
xynormal[1] = vNormal[1];
NormalizeVector(xynormal, xynormal);
char map[64];
GetCurrentMap(map, sizeof(map));
if(StrEqual(map, "bhop_arcane_v1") && vOrigin[0] <= -4245.0 && vOrigin[0] >= -4605.0 && vOrigin[1] >= 1300.0 && vOrigin[1] <= 1791.0 && vOrigin[2] >= 2700.0 && vOrigin[2] <= 3378.0)
{
vel[0] += xynormal[0] * 250.0;
vel[1] += xynormal[1] * 250.0;
}