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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 07-19-2010 , 07:45   [INC] Half-Life Stocks
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Stocks for Half-Life DM (valve)

PHP Code:
/*
* AMX mod X functions for Half-Life
*
* Version 1.1 (last update: 29.07.2010)
*
* http://hl.levshi.ru/forum/ - Russian Half-Life and Adrenaline Gamer Community
*
 
/* Returns player deaths.
*/
hl_get_user_deaths(client)
 
/* Sets player deaths.
*/
hl_set_user_deaths(clientdeaths)
 
/* Get amount of ammo in backpack on a user for a specific weapon.
* Look in hlsdk_const.inc for weapon types: HLW_*.
* Weapons on the same line uses the same ammo type:
* shotgun
* mp5, glock
* argrenade
* python
* gauss, egon
* rpg
* crossbow
* tripmine
* satchel
* handgrenade
* snark
* hornet
*/
hl_get_user_bpammo(clientweapon)
 
/* Restock/remove ammo in a user's backpack.
*/
hl_set_user_bpammo(clientweaponammo)
 
/* Get user model.
*/
hl_get_user_model(clientmodel[], len)
 
/* Set user model.
*/
hl_set_user_model(client, const model[])
 
/* Returns health value.
*/
hl_get_user_health(client)
 
/* Sets player health.
*/
hl_set_user_health(clienthealth)
 
/* Returns armor value.
*/
hl_get_user_armor(client)
/* Sets player armor.
*/
hl_set_user_armor(clientarmorvalue)
 
/* Returns team id. When length is greater then 0 then a name of team is set.
*/
hl_get_user_team(clientteam[] = ""len 0)
 
/* Set player team by teamname.
*/
hl_set_user_team(client, const team[])
 
/* Returns entity index of active weapon.
*/
hl_get_user_weapon_ent(client)
 
/* Returns amount of ammo in weapon's clip.
*/
hl_get_weapon_ammo(entity)
 
/* Set amount of ammo in weapon's clip.
*/
hl_set_weapon_ammo(entityclip)
 
/* Get weapon type. Corresponds to HLW_* in hlsdk_const.inc: 1 is HLW_CROWBAR, 2 is HLW_GLOCK and so on...
*/
hl_get_weapon_id(entity)
 
/* Returns weapon entity index from weaponbox.
*/
hl_get_wbox_weapon_ent(entity)
 
/* Returns amount of ammo in weaponbox.
*/
hl_get_wbox_ammo(entity)
 
/* Set amount of ammo in weaponbox.
*/
hl_set_wbox_ammo(entityammo)
 
/* Spawns a Half-Life player.
*/
hl_user_spawn(client)
 
/* Strips all weapons from player.
*/
hl_strip_user_weapons(client
 
/* Check if player in spectator mode.
*/
hl_get_user_spectator(client)
 
/* Switch player to spectator mode.
*/
hl_set_user_spectator(clientbool:spectator true)
 
/* Check if player have longjump module.
*/
hl_get_user_longjump(client
 
/* Set longjump module to player.
*/
hl_set_user_longjump(clientbool:longjump truebool:tempicon true
Attached Files
File Type: inc hl.inc (9.8 KB, 941 views)
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Last edited by KORD_12.7; 07-29-2010 at 05:53.
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