Quote:
Originally Posted by pixl
I edited the code from GitHub and replaced lines 1212 and 1213 with:
Code:
case kGameCSGO:
ClientCommand(client, "joingame");
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This is indeed the correct fix for the jointeam issue.
I had this implemented in the plugin previously, but a change to CSGO made it actually *prevent* joining teams, so it was commented out. It seems this has reverted and the command is again required.
I'll include this with the next update, thanks for reporting the issue.
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