Quote:
Originally Posted by Chaosxk
SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client itself/other clients that isn't being spectated by the client. I never tested it with SetTransmit but if it works and doesn't break anything then i guess it's okay.
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It doesn't stop sending it to all other clients, you can make it stop sending information to only the person he's spectating. It's just a suggestion to remove a possibly unneeded extension. I have been using this method for a few weeks and have not noticed any side-effects.
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