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Byte
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Join Date: Jun 2010
Location: 📦 CCSPlayer
Old 05-22-2017 , 06:30   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #15

Quote:
Originally Posted by Chaosxk View Post
SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client itself/other clients that isn't being spectated by the client. I never tested it with SetTransmit but if it works and doesn't break anything then i guess it's okay.
SetTransmit works.
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