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[ANY] Stealth Revived (v1.0.1, 19/01/20)
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Byte
Senior Member
Join Date: Jun 2010
Location: 📦 CCSPlayer
05-22-2017 , 06:30 Re: [ANY] Stealth Revived (18/05/17)
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15
Quote:
Originally Posted by
Chaosxk
SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client itself/other clients that isn't being spectated by the client. I never tested it with SetTransmit but if it works and doesn't break anything then i guess it's okay.
SetTransmit works.
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