Quote:
Originally Posted by lay295
I was simply able to stop the spectator hack with SDKHook_SetTransmit, are you sure send proxy is needed?
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SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client itself/other clients that isn't being spectated by the client. I never tested it with SetTransmit but if it works and doesn't break anything then i guess it's okay.
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