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ReCreator
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Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 04-15-2019 , 08:22   Re: [L4D2] Saferoom Naps: Spawn Next Map With 50 HP
Reply With Quote #7

Quote:
Originally Posted by KoMiKoZa View Post
With some great help from Dragokas, I present Saferoom Naps 2.0:

Differences from the original:
  • Fixed graphical hp bugs.
  • Removed all temporary-health-related variables. Temporary hp will no longer be saved (it's a nap after all!).
  • Saved 3 original cvars:
  1. SafeRoomNaps_CanWeUseCustomValue
  2. SafeRoomNaps_CustomSaferoomHealth
  3. SafeRoomNaps_RemoveBlackAndWhite
L 04/15/2019 - 00:15:09: [SM] Exception reported: Property "m_bIsOnThirdStrike" not found (entity 1/player)
L 04/15/2019 - 00:15:09: [SM] Blaming: SafeRoomNaps2_0.smx
L 04/15/2019 - 00:15:09: [SM] Call stack trace:
L 04/15/2019 - 00:15:09: [SM] [0] SetEntProp
L 04/15/2019 - 00:15:09: [SM] [1] Line 45, SafeRoomNaps2_0.sp::Event_MapTransition

L4D1/SM 1.9
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