Quote:
Originally Posted by Neuro Toxin
I've committed the updates to GitHub.
This is current master.
Below is the config I believe you want.
Code:
killshotreverse_enable 1 // Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio 0.25 // The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage 0 // Disable all damage between all players.
killshotreverse_disablefalldamage 0 // Disables fall damage for players.
killshotreverse_reversealldamage 0 // Reverses all damage to attacking player.
killshotreverse_disableknifedamage 1 // Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer 20.0 // Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage 0 // Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly 0 // Allows all friendly fire damage to be reversed
This is untested. Let me know if it does not behave as you expect.
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Something's wrong. Victim is still immune to damage.
EDIT: they're not immune, I'm confused tho. Gotta test more
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