That's how the plugin should work as it reverses damage from team mates that will kill them.
- Damage to team mates that wont kill them will not be changed
- Damage to team mates that will kill them will be blocked and applied to the attacker
I would be happy to work with you to add some more convars to achieve the result you are seeking.
Code:
killshotreverse_enable 1 // Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio 0.25 // The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage 0 // Disable all damage between all players.
killshotreverse_disablefalldamage 0 // Disables fall damage for players.
killshotreverse_reversealldamage 0 // Reverses all damage to attacking player.
killshotreverse_disableknifedamage 1 // Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer 20.0 // Disable friendly fire for the first x seconds of each round.
killshotreverse_blockvictimdamage 1 // Victims wont receive damage from friendly fire killshots
killshotreverse_blockkillshotsonly 1 // Allows all friendly fire damage to be reversed
So: killshotreverse_blockvictimdamage being set to 0 would mirror damage (both attacker and victim receive damage)
And: killshotreverse_blockkillshotsonly being set to 0 would mirror all friendly fire damage, not just killshots.
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