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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-01-2013 , 15:30   Re: [ANY] ConVar Faker
Reply With Quote #8

For anyone interested, here's a list of replicated cvars in the latest version of TF2:

Code:
"sv_mumble_positionalaudio" = "1"
 client replicated
 - Allows players using Mumble to have support for positional audio.
"ifm_steadycam_noise" = "0.0"
 client archive replicated
"ifm_steadycam_sensitivity" = "1.0"
 client archive replicated
"sixense_features_enabled" = "0"
 client replicated
"achievement_debug" = "0"
 game cheat replicated
 - Turn on achievement debug msgs.
"ai_LOS_mode" = "0"
 game replicated
"tf_weapon_criticals_bucket_cap" = "1000.0"
 game cheat replicated
"tf_weapon_criticals_bucket_bottom" = "-250.0"
 game cheat replicated
"tf_weapon_criticals_bucket_default" = "300.0"
 game cheat replicated
"hl2_episodic" = "0"
 game replicated
"ai_shot_bias_min" = "-1.0"
 game replicated
"ai_shot_bias_max" = "1.0"
 game replicated
"ai_debug_shoot_positions" = "0"
 game cheat replicated
"sv_debug_player_use" = "0"
 game replicated
 - Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
"smoothstairs" = "1"
 game replicated
 - Smooth player eye z coordinate when traversing stairs.
"anim_3wayblend" = "1"
 game replicated
 - Toggle the 3-way animation blending code.
"fish_dormant" = "0"
 game cheat replicated
 - Turns off interactive fish behavior. Fish become immobile and unresponsive.
"func_break_max_pieces" = "15"
 game archive replicated
"option_duck_method" = "1"
 game archive replicated
"g_Language" = "0"
 game replicated
"sk_autoaim_mode" = "1"
 game archive replicated
"old_radiusdamage" = "0.0"
 game replicated
"mp_forcecamera" = "1"
 game replicated
 - Restricts spectator modes for dead players
"mp_allowspectators" = "1.0"
 game replicated
 - toggles whether the server allows spectator mode or not
"mp_friendlyfire" = "0"
 game notify replicated
 - Allows team members to injure other members of their team
"mp_fadetoblack" = "0"
 game notify replicated
 - fade a player's screen to black when he dies
"sv_hudhint_sound" = "1"
 game replicated
"sv_gravity" = "800"
 game notify replicated
 - World gravity.
"sv_noclipaccelerate" = "5"
 game archive notify replicated
"sv_noclipspeed" = "5"
 game archive notify replicated
"sv_specaccelerate" = "5"
 game archive notify replicated
"sv_specspeed" = "3"
 game archive notify replicated
"sv_specnoclip" = "1"
 game archive notify replicated
"sv_skyname" = "sky_tf2_04" ( def. "sky_urb01" )
 game archive replicated
 - Current name of the skybox texture
"r_VehicleViewDampen" = "1"
 game notify cheat replicated
"r_JeepViewDampenFreq" = "7.0"
 game notify cheat replicated
"r_JeepViewDampenDamp" = "1.0"
 game notify cheat replicated
"r_JeepViewZHeight" = "10.0"
 game notify cheat replicated
"r_AirboatViewDampenFreq" = "7.0"
 game notify cheat replicated
"r_AirboatViewDampenDamp" = "1.0"
 game notify cheat replicated
"r_AirboatViewZHeight" = "0.0"
 game notify cheat replicated
"mp_chattime" = "10" min. 1.000000 max. 120.000000
 game replicated
 - amount of time players can chat after the game is over
"mp_timelimit" = "0"
 game notify replicated
 - game time per map in minutes
"mp_fraglimit" = "0"
 game notify replicated
 - The number of kills at which the map ends
"mp_show_voice_icons" = "1"
 game replicated
 - Show overhead player voice icons when players are speaking.

"mp_mapcycle_empty_timeout_seconds" = "0"
 game replicated
 - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
"think_limit" = "10"
 game replicated
 - Maximum think time in milliseconds, warning is printed if this is exceeded.
"spec_freeze_time" = "4.0"
 game cheat replicated
 - Time spend frozen in observer freeze cam.
"spec_freeze_traveltime" = "0.4" min. 0.010000
 game cheat replicated
 - Time taken to zoom in to frame a target in observer freeze cam.
"sv_bonus_challenge" = "0"
 game replicated
 - Set to values other than 0 to select a bonus map challenge type.
"cl_sidespeed" = "450"
 game cheat replicated
"cl_upspeed" = "320"
 game cheat replicated
"cl_forwardspeed" = "450"
 game cheat replicated
"cl_backspeed" = "450"
 game cheat replicated
"sv_noclipduringpause" = "0"
 game cheat replicated
 - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
"sv_turbophysics" = "0"
 game replicated
 - Turns on turbo physics
"props_break_max_pieces_perframe" = "-1"
 game replicated
 - Maximum prop breakable piece count per frame (-1 = model default)
"g_ragdoll_maxcount" = "8"
 game replicated
"g_debug_ragdoll_removal" = "0"
 game cheat replicated
"g_ragdoll_important_maxcount" = "2"
 game replicated
"scene_print" = "0"
 game replicated
 - When playing back a scene, print timing and event info to console.
"scene_clientflex" = "1"
 game replicated
 - Do client side flex animation.
"sv_soundemitter_trace" = "0"
 game replicated
 - Show all EmitSound calls including their symbolic name and the actual wave file they resolved to

"soundpatch_captionlength" = "2.0"
 game replicated
 - How long looping soundpatch captions should display for.
"phys_pushscale" = "1"
 game replicated
"mp_respawnwavetime" = "10.0"
 game notify replicated
 - Time between respawn waves.
"mp_tournament" = "0"
 game notify replicated
"mp_highlander" = "0"
 game notify replicated
 - Allow only 1 of each player class type.
"tf_arena_preround_time" = "10" min. 5.000000 max. 15.000000
 game notify replicated
 - Length of the Pre-Round time
"tf_arena_round_time" = "0"
 game notify replicated
"tf_arena_max_streak" = "3"
 game notify replicated
 - Teams will be scrambled if one team reaches this streak
"tf_arena_use_queue" = "1"
 game notify replicated
 - Enables the spectator queue system for Arena.
"mp_teams_unbalance_limit" = "1" min. 0.000000 max. 30.000000
 game notify replicated
 - Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
"mp_maxrounds" = "0" min. 0.000000
 game notify replicated
 - max number of rounds to play before server changes maps
"mp_winlimit" = "0" min. 0.000000
 game notify replicated
 - Max score one team can reach before server changes maps
"mp_disable_respawn_times" = "0"
 game notify replicated
"mp_bonusroundtime" = "15" min. 5.000000 max. 15.000000
 game replicated
 - Time after round win until round restarts
"mp_stalemate_meleeonly" = "0"
 game notify replicated
 - Restrict everyone to melee weapons only while in Sudden Death.
"mp_forceautoteam" = "0"
 game notify replicated
 - Automatically assign players to teams when joining.
"mp_enableroundwaittime" = "1"
 game replicated
 - Enable timers to wait between rounds.
"mp_stalemate_timelimit" = "240"
 game replicated
 - Timelimit (in seconds) of the stalemate round.
"r_JeepFOV" = "90"
 game cheat replicated
"nav_drag_selection_volume_zmax_offset" = "32"
 game replicated
 - The offset of the nav drag volume top from center
"nav_drag_selection_volume_zmin_offset" = "32"
 game replicated
 - The offset of the nav drag volume bottom from center
"nb_stop" = "0"
 game cheat replicated
 - Stop all NextBots
"tf_use_fixed_weaponspreads" = "0"
 game notify replicated
 - If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
"tf_avoidteammates_pushaway" = "1"
 game replicated
 - Whether or not teammates push each other away when occupying the same space
"tf_clamp_airducks" = "1"
 game replicated
"tf_resolve_stuck_players" = "1"
 game replicated
"training_class" = "3"
 game replicated
 - Class to use in training.
"training_can_build_sentry" = "1"
 game replicated
 - Player can build sentry as engineer.
"training_can_build_dispenser" = "1"
 game replicated
 - Player can build dispenser as engineer.
"training_can_build_tele_entrance" = "1"
 game replicated
 - Player can build teleporter entrance as engineer.
"training_can_build_tele_exit" = "1"
 game replicated
 - Player can build teleporter exit as engineer.
"training_can_destroy_buildings" = "1"
 game replicated
 - Player can destroy buildings as engineer.
"training_can_pickup_sentry" = "1"
 game replicated
 - Player can pickup sentry gun as engineer.
"training_can_pickup_dispenser" = "1"
 game replicated
 - Player can pickup dispenser as engineer.
"training_can_pickup_tele_entrance" = "1"
 game replicated
 - Player can pickup teleporter entrance as engineer.
"training_can_pickup_tele_exit" = "1"
 game replicated
 - Player can pickup teleporter entrance as engineer.
"training_can_select_weapon_primary" = "1"
 game replicated
 - In training player select primary weapon.
"training_can_select_weapon_secondary" = "1"
 game replicated
 - In training player select secondary weapon.
"training_can_select_weapon_melee" = "1"
 game replicated
 - In training player select melee weapon.
"training_can_select_weapon_building" = "1"
 game replicated
 - In training player select building tool.
"training_can_select_weapon_pda" = "1"
 game replicated
 - In training player select pda.
"training_can_select_weapon_item1" = "1"
 game replicated
 - In training player select item 1.
"training_can_select_weapon_item2" = "1"
 game replicated
 - In training player select item 2.
"tf_birthday_ball_chance" = "100"
 game replicated
 - Percent chance of a birthday beach ball spawning at each round start
"tf_forced_holiday" = "0"
 game replicated
 - Forced holiday, 
   Birthday = 1
   Halloween = 2

"tf_birthday" = "0"
 game notify replicated
"mp_tournament_stopwatch" = "1"
 game notify replicated
"mp_windifference" = "0" min. 0.000000
 game notify replicated
 - Score difference between teams before server changes maps
"mp_windifference_min" = "0" min. 0.000000
 game notify replicated
 - Minimum score needed for mp_windifference to be applied
"tf_tournament_classlimit_scout" = "-1"
 game replicated
 - Tournament mode per-team class limit for Scouts.

"tf_tournament_classlimit_sniper" = "-1"
 game replicated
 - Tournament mode per-team class limit for Snipers.

"tf_tournament_classlimit_soldier" = "-1"
 game replicated
 - Tournament mode per-team class limit for Soldiers.

"tf_tournament_classlimit_demoman" = "-1"
 game replicated
 - Tournament mode per-team class limit for Demomenz.

"tf_tournament_classlimit_medic" = "-1"
 game replicated
 - Tournament mode per-team class limit for Medics.

"tf_tournament_classlimit_heavy" = "-1"
 game replicated
 - Tournament mode per-team class limit for Heavies.

"tf_tournament_classlimit_pyro" = "-1"
 game replicated
 - Tournament mode per-team class limit for Pyros.

"tf_tournament_classlimit_spy" = "-1"
 game replicated
 - Tournament mode per-team class limit for Spies.

"tf_tournament_classlimit_engineer" = "-1"
 game replicated
 - Tournament mode per-team class limit for Engineers.

"mp_humans_must_join_team" = "any"
 game replicated
 - Restricts human players to a single team {any, blue, red, spectator}
"tf_medieval" = "0" min. 0.000000 max. 1.000000
 game notify replicated
 - Enable Medieval Mode.

"tf_medieval_autorp" = "1" min. 0.000000 max. 1.000000
 game notify replicated
 - Enable Medieval Mode auto-roleplaying.

"tf_arena_override_cap_enable_time" = "-1"
 game notify replicated
 - Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
"tf_arena_override_team_size" = "0"
 game replicated
 - Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers.
"tf_arena_first_blood" = "1"
 game notify replicated
 - Rewards the first player to get a kill each round.
"tf_training_client_message" = "0"
 game cheat replicated
 - A simple way for the training client to communicate with the server.
"tf_mvm_min_players_to_start" = "3"
 game notify replicated
 - Minimum number of players connected to start a countdown timer
"tf_flag_caps_per_round" = "3" min. 0.000000
 game replicated
 - Number of flag captures per round on CTF maps. Set to 0 to disable.
"ammo_max" = "5000"
 game replicated
"tf_always_loser" = "0"
 game cheat replicated
 - Force loserstate to true.
"tf_mvm_bot_flag_carrier_movement_penalty" = "0.5"
 game cheat replicated
"tf_tournament_hide_domination_icons" = "0"
 game replicated
 - Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
"tf_damage_disablespread" = "0"
 game notify replicated
 - Toggles the random damage spread applied to all player damage.
"tf_allow_taunt_switch" = "0"
 game replicated
 - 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt.
"tf_mvm_miniboss_scale" = "1.75"
 game cheat replicated
 - Full body scale for minibosses.
"tf_mvm_disconnect_on_victory" = "0"
 game replicated
 - Enable to Disconnect Players after completing MvM
"tf_mvm_victory_reset_time" = "30.0"
 game replicated
 - Seconds to wait after MvM victory before cycling to the next mission.  (Only used if tf_mvm_disconnect_on_victory is false.)
"tf_mvm_victory_disconnect_time" = "45.0"
 game replicated
 - Seconds to wait after MvM victory before kicking players.  (Only used if tf_mvm_disconnect_on_victory is true.)
"tf_populator_health_multiplier" = "1.0"
 game cheat replicated
"tf_populator_damage_multiplier" = "1.0"
 game cheat replicated
"tf_mvm_skill" = "3" min. 1.000000 max. 5.000000
 game cheat replicated
 - Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
"tf_backstab_detection_method" = "1"
 game replicated
 - Which detection method to use for backstabs (0 = old, 1 = new).
"tf_weapon_criticals" = "1"
 game notify replicated
"replay_enable" = "0" min. 0.000000 max. 1.000000
 client replicated
 - Enable Replay recording on server
"replay_fileserver_protocol" = "http"
 client replicated
 - Can be "http" or "https"
"replay_fileserver_host" = ""
 client replicated
 - The hostname of the Web server hosting replays.  This can be an IP or a hostname, e.g. "1.2.3.4" or "www.myserver.com"
"replay_fileserver_port" = "80"
 client replicated
 - The port for the Web server hosting replays.  For example, if your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_port should be 4567.
"replay_fileserver_path" = ""
 client replicated
 - If your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_path should be set to "/tf/replays"
"replay_data_lifespan" = "1" min. 1.000000 max. 30.000000
 client replicated
 - The number of days before replay data will be removed from the server.  Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data.
"sv_maxrate" = "0"
 replicated
 - Max bandwidth rate allowed on server, 0 == unlimited
"sv_minrate" = "3500"
 replicated
 - Min bandwidth rate allowed on server, 0 == unlimited
"sv_maxupdaterate" = "66"
 replicated
 - Maximum updates per second that the server will allow
"sv_minupdaterate" = "10"
 replicated
 - Minimum updates per second that the server will allow
"sv_shutdown_timeout_minutes" = "360"
 replicated
 - If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
"sv_cheats" = "0"
 notify replicated
 - Allow cheats on server
"sv_downloadurl" = ""
 replicated
 - Location from which clients can download missing files
"sv_consistency" = "1"
 replicated
 - Legacy variable with no effect!  This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
"sv_mincmdrate" = "10"
 replicated
 - This sets the minimum value for cl_cmdrate. 0 == unlimited.
"sv_maxcmdrate" = "66"
 replicated
 - (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
"sv_client_cmdrate_difference" = "20"
 replicated
 - cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
"sv_client_min_interp_ratio" = "1"
 replicated
 - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
              -1 = let clients set cl_interp_ratio to anything
 any other value = set minimum value for cl_interp_ratio
"sv_client_max_interp_ratio" = "5"
 replicated
 - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
"sv_client_predict" = "-1"
 replicated
 - This can be used to force the value of cl_predict for connected clients (only while they are connected).
   -1 = let clients set cl_predict to anything
    0 = force cl_predict to 0
    1 = force cl_predict to 1
"sv_restrict_aspect_ratio_fov" = "1" min. 0.000000 max. 2.000000
 replicated
 - This can be used to limit the effective FOV of users using wide-screen
resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
    0 = do not cap effective FOV
    1 = limit the effective FOV on windowed mode users using resolutions
        greater than 1.85:1
    2 = limit the effective FOV on both windowed mode and full-screen users

"sv_allow_wait_command" = "1"
 replicated
 - Allow or disallow the wait command on clients connected to this server.
"sv_allow_color_correction" = "1"
 replicated
 - Allow or disallow clients to use color correction on this server.
"tv_transmitall" = "0"
 replicated
 - Transmit all entities (not only director view)
"host_timescale" = "1.0"
 replicated
 - Prescale the clock by this amount.
"sv_allow_voice_from_file" = "1"
 replicated
 - Allow or disallow clients from using voice_inputfromfile on this server.
"sv_use_steam_voice" = "1"
 replicated
 - Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
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