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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-29-2011 , 10:04   Re: SourceMod 1.4 released!
#23

Quote:
Originally Posted by xPaw View Post
That's lame. I wanted to remove effects from all players like sm_beacon @all 0, but it just toggled it.. But if you write sm_beacon to get usage, it shows that you can use [0/1] param.
That's the correct usage and should work fine, :iiam:.
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