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[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
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JLmelenchon
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Join Date: Mar 2019
08-10-2021 , 23:29 Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
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Originally Posted by
Psyk0tik
Nice! Glad I could help.
You'll have to ask the author to add support for that. The best way to do it is through map configs. Hardcoding map names is horrible as it requires you to recompile the plugin each time you want to add/remove a map.
The default cvar permit to exclude map, by modifying some values in the source corde it should be possible to invert that no ? (only allow some map rather than exclude)
Last edited by JLmelenchon; 08-10-2021 at
23:30
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