Code:
"abilityX" //Replace X with your last ability number
{
"name" "pausemerc"
"arg1" "1.0" // Delay
"arg2" "8.0" // Duration
"arg3" "9990" // Distance
"arg4" "4" // Pause type: 1=Pause Mercs, 2=Pause Projectiles, 3=Pause Mercs & Projeciles 4=Pause Mercs & Projectiles & Sentryguns
// Player related arguments. Only required if arg3 is set to 1,3 or 4
"arg5" "1" // 1 = Freeze everyone except boss. 0 = Only the enemy team freezes
"arg6" "5 ; 11 ; 76" // Don't pause players if they are in these conditions (Über, Kritzkrieg, Quick Fix for example)
"arg7" "1" // Stop incomig damage while time stopped. Apply all damage when Time Persists
"arg8" "0" // Maximum damage that can be done to a player at a time, 0 = no Max, Only required if arg5 is set to 1
// Projectile realted arguments. Only required if arg3 is set to 2,3 or 4
// Projectile Damages will be multiplyed the weapon boss holds
"arg9" "1" // Should the projectiles be turned in that direction where they came from?
// Only Required if arg8 set to 1
"arg10" "30" // Minimum projectile Damage. 0 = No Changes
"arg11" "40" // Maximum projectile Damage, Required if arg9 not set to 0
"arg12" "1" // Turn projectiles to criticals?
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "0.0" // delay before first use
"arg1002" "10.0" // cooldown
"arg1003" "Pausemerc" // name
"arg1004" "Stop time, all the momentum..." // description
"arg1005" "25" // rage cost
"arg1006" "0" // index for ability in the AMS menu
"plugin_name" "ff2_pausemerc"
}
- 2.6.2
- Added AMS Support to it.
- Added Animation Stops for Players
- 2.6.5
- Changed AMS Trigger to AMS_IsSubabilityReady()
- Fixed unhook players after round end Issue
- 3.0.0
- Rewritten in new syntax
- Added compatibility of ff2_summonaboss
- Added more configurable arguments
- 3.0.1
- Added Delay Before Rage Activation
- 3.0.2
- Fixed ability not stopping Aiming Heavy & Snipers
Known Issues
- Pipebombs, Jars, Short Circuit Energy Balls (In short, all Projectiles with detonation time) Still detonates during time freezes