Quote:
Originally Posted by HvG Community
Spawnkill zone that you can use for course maps together with autorespawner.
sm_spawnkill_wait_time "60" // Spawnkiller is activated 60 seconds after round starts by default
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That code have timer that is not killed on each round so it create new timers each rounds. Also you could use ForcePlayerSuicide instead of a sm command. But anyway thanks for your contribution
EDIT: ok i see that you kill the timer now, but you dont check that is null before. Also kill the timer on round start too, for prevent a round that dont have a "round_end" event like a restart round (on warmup for example).
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