Thread: [TF2] Crabmod
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Ket
Junior Member
Join Date: Jun 2009
Old 07-28-2009 , 10:25   Re: [TF2] Crabmod
Reply With Quote #10

Tried to run this at Fug's hovel of tomfoolery. Forcelook did not work and the spies could cloak and disguise. Which made it unplayable. Cloak and dagger spies could cloak all the way to the finish
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