Quote:
Originally Posted by Powerlord
Edit: Changed response once I read the code.
It doesn't really matter, since the plugin is just disabling a boolean in both that and teamplay_round_stalemate.
teamplay_round_win and teamplay_round_stalemate shouldn't be called when Sudden Death starts, if that's what you're asking.... teamplay_suddendeath_begin is called instead.
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Gotchya. I was just curious when I force team 0 to win with the control point entity, teamplay_round_win still seems to be called even if it ends with a stalemate.