Quote:
Originally Posted by joaquimandrade
...you can do the following: hook the function that create entities, and when they got a specific string that you want like "weapon_stuff" you can provide an object you create yourself. Basically you override the behaviour of creating entity with hooks and it is kind of natural apart for having to add a hook. This applies to any mod.
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In fact you may also add a custom dll inside liblist.gam with the key "gamedll[_linux]" (yes, you may have more than 1 gamedll[_linux]) then that dll will contain the functions named as weapon_* and all the code related.
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