Hello, I recently bought a L4D2 Server on 4NetPlayers. The server is pretty much working fine and I installed SourceMod, MetaMod and some plugins that I wanna use, however, the server just wont run Versus. I already tried setting "mp_gamemode" to versus (mp_gamemode versus) and "sv_gametypes" to versus (sv_gametypes "versus") but it still doesnt work.
This is my server.cfg : ( Do not tell me to set +map c1m1_hotel versus in the launch-parameter, because I cant access it on 4NetPlayers.)
hostname "youdontneedtoknow" // Hostname bit that won't change.
rcon_password "youdontneedtoknow" // Rcon password, used for remote access mostly.
sv_steamgroup "youdontneedtoknow"
sv_search_key "left4discord"
sv_steamgroup_exclusive "1" // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
// (Forcing the IP as a non-group member in lobby, or directly connecting always works)
motdfile "mymotd.txt" // This ensures that Valve doesn't overwrite the MoTD every Update. [Edit this file instead of motd.txt, found in the same folder (/left4dead2)]
hostfile "myhost.txt" // This ensures that Valve doesn't overwrite the Hostfile every Update. [Edit this file instead of host.txt, found in the same folder (/left4dead2)]
// What .cfg files to load on Matchmode load (Plugins, nothing else) - Separate with ;
sm_cvar confogl_match_execcfg_plugins "generalfixes.cfg;confogl_plugins.cfg;sharedp lugins.cfg"
// [Other Neat Stuff]
// -----------------------------------------------------------------------
sv_allow_lobby_connect_only "0" // If set to 1, players may only join this server from matchmaking lobby, may not connect directly.
// [File Consistency]
// -----------------------------------------------------------------------
sv_consistency "1" // Whether the server enforces file consistency for critical files.
sv_pure "2" // The server will force all client files to come from Steam and additional files matching the Server.
sv_pure_kick_clients "1" // If set to 1, the server will kick clients with mismatching files.
// [Logging]
// -----------------------------------------------------------------------
log on //Creates a logfile (on | off)
sv_logecho 0 //default 0; Echo log information to the console.
sv_logfile 1 //default 1; Log server information in the log file.
sv_log_onefile 0 //default 0; Log server information to only one file.
sv_logbans 1 //default 0;Log server bans in the server logs.
sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.
// [Addon Disabler]
// -----------------------------------------------------------------------
// This Setting will disable/enable the Serverside Addon Disabler.
// -1 = use addonconfig.cfg
// 0 = Disable addons.
// 1 = Enable Addons
///////////////////////////////////////////////////////////////////////
sm_cvar l4d2_addons_eclipse 0
// [Wait Commands]
sm_cvar sv_allow_wait_command 0
// [Networking, Rates]
// - Rates forced to 100 on Clients, for 100 Tick.
// - When using a different Tickrate, modify settings accordingly:
// 1. Change 100000 to (Tickrate * 1000) for Rate and Splitpacket.
// 2. Change 100 to (Tickrate) for Cmd and Update Rates.
// -----------------------------------------------------------------------
sm_cvar sv_minrate 100000 // Minimum value of rate.
sm_cvar sv_maxrate 100000 // Maximum Value of rate.
sm_cvar sv_minupdaterate 100 // Minimum Value of cl_updaterate.
sm_cvar sv_maxupdaterate 100 // Maximum Value of cl_updaterate.
sm_cvar sv_mincmdrate 100 // Minimum value of cl_cmdrate.
sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate.
sm_cvar sv_client_min_interp_ratio -1 // Minimum value of cl_interp_ratio.
sm_cvar sv_client_max_interp_ratio 0 // Maximum value of cl_interp_ratio.
sm_cvar nb_update_frequency 0.014 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default)
sm_cvar net_splitpacket_maxrate 50000 // Networking Tweaks.
sm_cvar fps_max 0 // Forces the maximum amount of FPS the CPU has available for the Server.
// Tickrate Fixes
sm_cvar tick_door_speed 1.3
// Slots (This prevents constant resetting of sv_maxplayers on map change)
sm_cvar mv_maxplayers 8
// Some tweaking
sm_cvar mp_autoteambalance 0 // Prevents some shuffling.
sm_cvar sv_unlag_fixstuck 1 // Prevent getting stuck when attempting to "unlag" a player.
sm_cvar z_brawl_chance 0 // Common Infected won't randomly fight eachother.
sm_cvar sv_maxunlag 1 // Maximum amount of seconds to "unlag", go back in time.
sm_cvar sv_forcepreload 1 // Pre-loading is always a good thing, force pre-loading on all clients.
sm_cvar sv_client_predict 1 // This is already set on clients, but force them to predict.
sm_cvar sv_client_cmdrate_difference 0 // Remove the clamp.
sm_cvar sv_max_queries_sec_global 10
sm_cvar sv_max_queries_sec 3
sm_cvar sv_max_queries_window 10
sm_cvar sv_player_stuck_tolerance 5
sm_cvar sv_stats 0 // Don't need these.
sv_gametypes "versus"
mp_gamemode versus
sm_cvar sv_clockcorrection_msecs 25 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery)
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