Quote:
Originally Posted by CrazY.
precache_generic, to precache any other sound than .wav, wad files, txt files, weapon hud sprites (e.g. sprites/640hud15.spr), etc.
precache_model, to precache models and the sprites that will be used with temporary entities or set as an entity's model.
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Oh yes i take the 2nd code from m32 launcher
which is temporary entity
THANKS
!!