public OnMapStart(){ IsMvM(true); currentplayers = GetRealClientCount();}public OnClientDisconnect(client){ if (!IsMvM()) return; if (!IsFakeClient(client)) { currentplayers--; }}stock GetRealClientCount( bool:inGameOnly = false ) { new clients = 0; for( new i = 1; i <= GetMaxClients(); i++ ) { if( ( ( inGameOnly ) ? IsClientInGame( i ) : IsClientConnected( i ) ) && !IsFakeClient( i ) ) { clients++; } } return clients;}