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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 09-14-2013 , 10:58   Re: [CS:GO] WarMod [BFG] <Beta v0.1.4, 11-Sep-2013>
Reply With Quote #25

MR15 = 30 rounds and the MR9 is from the CGS when that was around. I haven't had the problem with it going to half at 7 rounds? That will be a setting on your server that is making it go to half time at that point. Also mp_roundtime_defuse should be set to 1.75 in the config. At half time it is set to have another readyup part and a warmup is auto done.

I know about the issue with the scoreboard after half. when i integrate the player save score part, hopefully fix this issue at the same time.

Is the server set to classic competitive? kevlar shouldn't be set to auto give. definitely something in your config that is making these problems.

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Was going to try and get an update out this weekend but dreamhack is on so most likely not now. =( SC2 just too good =D
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