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[TF2] Pyro Airblast Glitch Fix
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psychonic
BAFFLED
Join Date: May 2008
05-29-2010 , 18:36 Re: [TF2] Pyro Airblast Glitch Fix
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@FoxMulder
Some of your lateload logic is bugged.
The way it's currently coded will add a new hook on each client at each mapchange.
The AskPluginLoad2 forward alone does not mean the plugin was lateloaded. The 'late' bool (that you named isAfterMapLoaded) passed through it will tell that. Also, you're not resetting your lateLoaded global after hooking, which causes that logic to then re-run every time configs are executed.
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