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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 10-21-2020 , 03:30   Re: [L4D2] Weapons Skins RNG [v1.0.2 | 30-September-2020]
Reply With Quote #12

Quote:
Originally Posted by Marttt View Post
I downloaded the main post version, did a test right now and is working fine for me.

Better to test in the Whitetaker's Gun Shop (Dead Center - c1m2_streets) where you have a lot of weapons, then look for the AK47 and Magnum models which has more noticeable different skins.

There is no cvar to set a specific spawn skin yet.
I gonna add an admin command in the future to make the RNG in real-time.
You can always create a KV config file that accepts a "range" setting. That way users can specify which skins spawn.

Example:
PHP Code:
"WeaponSkins"
{
    
"weapon_rifle_ak47"
    
{
        
"skinsrange"        "0-2" // choose between default and the 2 custom skins
    
}
    
"weapon_shotgun_chrome"
    
{
        
"skinsrange"        "1-1" // all chrome shotguns use only the custom skin
    
}

If you want a certain skin to have a higher percentage of spawning, then maybe a config like this:
PHP Code:
"WeaponSkins"
{
    
"weapon_rifle_ak47"
    
{
        
"0"
        
{
            
"chance"        "0.0" // 0% chance to spawn
        
}
        
"1"
        
{
            
"chance"        "75.0" // 75% chance to spawn
        
}
        
"2"
        
{
            
"chance"        "25.0" // 25% chance to spawn
        
}
    }

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