Hey there!
First, when you need to send code trough a forum post, wrap it around with the [CODE].
Code:
/**
* Returns the hexadecimal representation of a client's team color (will NOT initialize the trie, so if you use only this function from this include file, your plugin's memory usage will not increase)
*
* @param client Client to get the team color for
* @return Client's team color in hexadecimal, or green if unknown
* On error/Errors: If the client index passed is invalid or not in game.
*/
stock CGetTeamColor(client)
According to More Colors, this function returns the color in HEX code. So instead of COLOR_BLUE or COLOR_RED, it has to be TF2's team color's HEX codes, which are:
RED Team: FF4040
BLU Team: 99CCFF
So the code instead would be:
Code:
#include <sourcemod>
#include <morecolors>
public Plugin myinfo =
{
name = "[TF2] Change Team Chat Colors",
url = "https://forums.alliedmods.net/showthread.php?t=286558"
};
public OnPluginStart()
{
AddCommandListener(ChatTriggers, "say");
AddCommandListener(ChatTriggers, "say_team");
}
public Action ChatTriggers(int client, const String:command[], int argc)
{
decl String:sMessage[255];
decl String:sClientName[64];
GetCmdArgString(sMessage, sizeof(sMessage));
GetClientName(client, sClientName, sizeof(sClientName));
StripQuotes(sMessage);
if (CGetTeamColor(client) == 99CCFF)
{
CPrintToChatEx(client, client, "{steelblue}%s {default}: %s", sClientName, sMessage)
}
else if (CGetTeamColor(client) == FF4040)
{
CPrintToChatEx(client, client, "{brown}%s {default}: %s", sClientName, sMessage)
}
}
No need to return Plugin_Handled since that would just not show the chat say (I think...)
Hope it helps! Didn't test this.
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