Thread: Clone Entity
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kadet.89
Veteran Member
Join Date: Nov 2012
Location: Serbia
Old 03-12-2020 , 08:11   Re: Clone Entity
Reply With Quote #6

I've been using it a lot with prop_* and npc_* entities in CS:S and now use in CS:GO in CEntity framework, it's absolutely stable. But for weapon_* some tricks/corrections are required to avoid crashes. In CS:GO a weapon class id should be set to the correct one and a prefab for the new classname should be added. In CS:S map parser function should be hooked to replace the classname to the original one and then back in a postspawn hook and all animations are to be started "manually"
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