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mintique
Junior Member
Join Date: Mar 2019
Old 08-25-2019 , 00:46   [CS:GO] Hitreg problem
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Hello. I have a Knife mode server in csgo. (128 tick)
I have a big problem with my server, sometimes the knife damage is not hit registered. but i can hear the sound of a knife hit.

And I set up server.cfg like this:

// Hibernate
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0

// Network / Throughput
sm_cvar sv_parallel_sendsnapshot 0
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 1.0
sm_cvar sv_minrate 400000
sm_cvar sv_maxrate 768432
sm_cvar sv_minupdaterate 128
sm_cvar sv_mincmdrate 128
sm_cvar net_splitrate 2
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1200
sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 1
sm_cvar net_queued_packet_thread 1

// Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 1

// CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_occlude_players 0
sm_cvar sv_server_verify_blood_on_player 0

// Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_threadmode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1

And my upload speed: 500mbps (maximum)

I wonder if my settings are wrong. And how can make hitreg the best?

Sorry my bad english

Last edited by mintique; 08-29-2019 at 11:57.
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