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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superwoman.
Old 09-09-2018 , 09:26   Re: [L4D2]Character_manager (1.3.6 - 06/09/2018 )
Reply With Quote #82

Quote:
Originally Posted by Lux View Post
What you suggesting?
l4d2_survivor_set 4 (always mapdefault survivors first then L4D2?1 survivors after)
8Survivors characters clones past 9+
Like you said that map default is primary first and chooses another set for the 5th to 8th. I never considered the 9th and later clone survivors because there's no difference if all 8 survivors have existed and I don't play multi-survivor coop game that over 8 survivors.

The most importantly, in the next update, could you keep l4d2_identity_fix still working even l4d2_survivor_set is 0?

I've tried different l4d2_survivor_set for 3 days and confirmed that v1.3.6's identity fix didn't work for players. That was why I mistook that "l4d2_survivor_set 0" wouldn't enable identity fix. Merudo's identity fix is worked for me before using CM.

Last edited by bazrael; 09-09-2018 at 12:11. Reason: I think it's a bug
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