Thread
:
[TF2] Ghost Mode Redux (v2.2 - 1/6/14)
View Single Post
ReFlexPoison
☠☠☠
Join Date: Jul 2011
Location: ☠☠☠
02-01-2013 , 10:48 Re: [TF2] Ghosty Mode
#
7
Quote:
Originally Posted by
jasonfrog
Fantastic!
Thoughts on a way to maintain the behaviour of an engineers teleporters and dispensers remaining on the map after his death. Currently they are getting destroyed after the engineer is respawned as a ghost.
Would you considering adding a client preference menu so that players can select if they get ghostified after death? This could form a solution to the above, by giving players that are playing engineers the choice.
I'll look into it.
ReFlexPoison
View Public Profile
Visit ReFlexPoison's homepage!
Find More Posts by ReFlexPoison