Quote:
Originally Posted by IT_KILLER
I do not think you're doing anything wrong.
In my experience, I do not think it works with perm mute in this version. Previously, I know people have written in another thread that it is perm mute. Because some clients connect late (under map change), the mute remains, I think.
I'll add it to the next version (probably version).
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It would bee great if you can specify how long you want them to be muted for. So by default !sm <player> mutes them for session but if you go !sm <name> 0 It would mute them perm