Thread: [VSH] Weapon stats
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 09-19-2018 , 11:16   Re: Weapon stats
Reply With Quote #8

Quote:
Originally Posted by Pootis McPootbird View Post
For anyone reading this, if you know how you can make Chargin' Targe reappear after 2 minutes, please put the lines of code in this thread!

Moving away from that, what I can understand from this is: "If it has "vanilla" attributes, use TF2Items." But how could I restrict those changes only for the RED team?
I suck at coding, sorry

As i saw inside FF2, all changes in attributes works only on non-boss clients.
Take notepad and look at .sp file "public Action:CheckItems" (deleting items) and "public Action:TF2Items_OnGiveNamedItem" (changing indexes)

Heresome links for you:
(use ctrl+F)
Indexes:
https://wiki.alliedmods.net/Team_For...nition_Indexes
Attributes:
http://optf2.com/440/attributes

Notice: Anything of this you can find in tf/scripts/items/items_game.txt

For coders: i saw something in randomizer plugin for jarate and madmilk, maybe this will help

Last edited by Maximilian_; 09-19-2018 at 11:20.
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